﻿using System;

namespace Valve.VR
{
	// Token: 0x02000804 RID: 2052
	public struct RenderModel_ComponentState_t
	{
		// Token: 0x04002E86 RID: 11910
		public HmdMatrix34_t mTrackingToComponentRenderModel;

		// Token: 0x04002E87 RID: 11911
		public HmdMatrix34_t mTrackingToComponentLocal;

		// Token: 0x04002E88 RID: 11912
		public uint uProperties;
	}
}
